Android Publishing: Targeting Android Devices

November 10 2011, 12:27pm

To help introduce our community to the world of Android publishing, we’ve prepared a series of Tutorials and Reference Guides for the Android Market. What follows is part of that series, focusing on the publishing flow for Android targets within GameSalad Creator. Publishing Select Android as the target platform after clicking on Publish Choose either Create New Game or Update Overview

Set Category Select “Choose File” and browse for a 512×512 .png image to use as your icon on Device Enter in a Title for the Project Enter in a Description Enter in Keywords Select Next

Platform

Enter in a Display Name for the Project Enter in a Publicly Visible Version for the Project that will be displayed on the stores as the version for your application Enter in an Android Version – This is a whole number that will be used in the background for determining updates to your application

Example: When you launch your original the Android Version will be 1. If you choose later to update, then during publish you will change this number to 2, so that once it is uploaded to the store anyone with the application will be notified of the update and the application will update over the older version as opposed to requiring the user to uninstall and install the new version.

Select Configure for Android Settings

Android Settings

Enter in an Android Package Name – This is a name that will be used on the backend to identify your application. Enable Accelerometer, if your game makes use of this Feature If you have a Keystore: Under Application Signing, Select Keystore

In the newly visible Password Field, enter in the password for the Keystore In the newly visible Alias dropdown, select the desired Alias for signing In the newly visible password field under Alias, enter in the password for the Alias

If you do not have a Keystore

Under Application signing, select Generate Keystore See the appendix for how to generate a Keystore or follow the instructions on the Android Developer Website

Verify the Keytool Location is valid – If the location is not showing as valid then browse to the proper location Verify the Jarsigner Location is valid – If the location is not showing as valid then browse to the proper location Verify the Zipalign Location is valid – If the location is not showing as valid then browse to the proper location Select Done to return to the Platform page Select Next to progress to the Video Page

Video

Enter in a URL to the desired YouTube video Select Enter Select Next to progress to the Review Page

Screenshots

Drag and Drop the desired images from the bottom Pane into the Screenshots panels Select Next to progress to the Review Page

Review

Verify that all of the data is correct based on the previous choices Select Publish Read the GameSalad Terms and Agreements and then select Agree and Upload to start the final publish

Publish and Save You will be presented with the following screens during the upload process:

Uploading Game Project Upload complete, receiving app Signing app package

If everything was configured correctly during the previous setup screens you will be shown a save successful screen that will have an unsigned and signed version of your package. (See the appendix for the differences between a signed and unsigned apk)