QuakeCon 2010: Carmack Talks iPhone Over Android

August 17 2010, 5:25pm

We here at GameSalad didn’t get the chance to attend QuakeCon this year, despite its relatively close location some 3 hours up I-35 from the Gendai offices in Austin. We did, however, get to read some incredible accounts of what people in attendance got to see. Of course, what got us all excited was John Carmack of id Software showcasing their Rage playing on an iPhone. An iPhone 4. At 60 frames-per-second. Awesome. But what really caught our attention — even beyond coolness of Rage on an iPhone — was Carmack response to questions about porting to Android phones. According to an article at CrunchGear, Carmack will “continue focusing on iOS devices for now”. There seem to be two reasons for the choice of iOS over Android. First, people just send more money of the App Store than in the Android market. Also, Apple iOS doesn’t have near the same level of fragmentation present in Android OS versions and devices etc. When you put it together, you have a pretty clear choice for developers: develop for fewer targets in a more profitable market, or spend more resources developing for more targets for less money. Makes sense, no? Mahalo. SOURCE: CrunchGear.com: QuakeCon: Carmack Has Rage Running At 60 Frames Per Second On The iPhone. Whoa.